September 27th, 2012 | By

IGM Radio’s Dan Cox sits down with some indie community thinkers to discuss the Steam Greenlight debut and its controversial submission fee.

At the table:

Patrick Lindsey (NightmareMode, Pixels or Death)

Alex Wilkinson (Indie Game Mag)

Charles Ferrendelli (Indie Game Mag)

Jake Brown (Indie Game Mag)

 

About the author

(21 posts)

Patrick Holleman is the founder of The Game Design Forum, a website dedicated to publishing articles about videogame design. Anyone can submit! http://thegamedesignforum.com/ email: pat@indiegamemag.com

1 comment

EddNorris

October 12, 2012 @ 2:46 pm

Valve is a business but its also a bastion of progress in our industry. The reason steam isn’t like EA’s Origin isn’t because of luck, its because valve knows and works very hard to improve Video Games, Indie Games and the Interactive media. $100 is reasonable and by cleaning up the greenlight arena, it only improves the chances of any serious indie dev to be seen by someone who is willing to open the Greenlight tab. It is ONLY a good thing, says this Indie Dev. I will say I do agree that they could try the prototype/demo requirement and I’d also like to see them show how much money has been donated.

I would assume they had the $100 charge planned as a back up but waited for the trolls to require it; so they could shift the blame for the charge from themselves.

Indie Games is about creating games which deserve to be made. Minecraft has 100% drawn a line in the sand saying they wouldn’t put guns in the game for moral reasons. Guncraft is a part of what Indie Games is all about, by a team of dev’s saying “No Mojang, I want to play minecraft w/ guns.”

Steam must be under the same critical light as any other marketplace but I personally greatly appreciate the efforts they’ve made to allow our industry to thrive and grow at the rate it has.

Thanks for the show guys, it was a pleasure. I enjoyed the discussion.

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